Rescuing kids with the Durmand Priory

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Scholar Josir is trying to woo the Marquise whenever he can. He talked  her into letting him and his order, the Durmand Priory, helping her rescuing the kidnapped children from the swamps. Fair enough the method they came up with worked out but the guy himself is so .. well .. boring.

Whispering with the Order of Whispers

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Ihan of the Order of Whispers, on the other hand side, is all the opposite of boring. Ever since the Marquise first laid eyes on him she can barely think of anything else.
And now, take a look at this scene: It would have been so perfect - she was there, he was there, a cozy hammock was there - but apparently it was not enough. Ihan was rather interested by her other skills, incredible as it may seem.
Well - she'll show him how skilled she is and help him track the Seraph and fight along with him.

In order to make Ihan a bit jealous, she joined once again forces with the Durmand Priory to lure some information out of the ghost of Alastia Crow who admitted having corrupted Kellach the seraph - so this is why he believes he must kill Queen Jennah, since only her blood can purge the corruption in Kryta.

God save the Queen?

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The Marquise would rather not put her money on the gods - she prefers to take action herself!
Jennah - "Her majesty Queen Jennah of Kryta" to you ! - is in great danger but don't despair, the Marquise will bring deSaster to everyone who dares threaten life and sanity of Kryta's regent. Logan Thackery of course will help.
This time the Marquise again chose Ihan and the Order of Whispers to be at her side.

And with this her final choice had to be taken. Admittedly it was not an unbiased one.
Josir and the Durmand Priory efficient enough but a bit boring with all their research and machinery.
Whatever the name and aim of the girl of the Vigil was - the Marquise does neither remember nor care. She does not want to meddle with belligerent bitches in heavy armor.
The Marquise did of course chose Ihan and the Order of Whispers!

You're in the Order now !

Editor's note: all personal story quests have been done 2-3 level lower than recommended and worked out just fine. I don't know whether it's the Necromancer or the story line or a combo of both but it seemed quite doable.
 
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Ever since the Marquise defeated the monster of Shaemor things in life have seemed to go a bit down river. Her "welcome home" party, organized by boastful Faren turned into a "de Saster" when some bandits attacked. So instead of chilling out she had to dive right into business again and found out that one of the ministers was as corrupt as can be and behind all those attacks.  But even ending his miserable life in a battle at court did not change things much - kids have gone missing now ....

"Always look on the bright side" (which admittedly is an odd motto for a necromancer) - she finally gets to live her secret dream of performing at the circus. She is to become a "Carny" so she can find out what the ringmaster is planning to do with the grizwhirls that apparently have to do with the disappearance of the kids. Only too willingly does she oblige and train with clwons, mimes and the lion tamer.

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She is no mere specatator of the carnival.
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Celebrating childhood dreams
 
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Nymeria apparently has a knack for business:
She started off six days ago, having all but 5 silver coins, and today her accountant told her she had more than 3 gold !
The jute and wool business have performed extremely well.

About time to treat herself to a shopping tour! And look what she got herself: a full green 'Mighty Magician' set dyed in 'pastel lemon' and 'mint breeze'.

But don't make the mistake of taking her for a trader only, she is quite efficient at conjuring elements:

 
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Stomp alomp in the swamp
Something is wrong in the swamps of Queensdale - portals to the underworld have appeared everywhere. The Marquise and Fat Danny went to have a look and well ... to spread death wherever they went.
Danny turns out to be very fond of the Marquise's poison combo fields while she is pondering over how to best make him her minion-pet.
She came up with a cunning plan to drug him - in order to achieve this she is building on his apparent nasty habits! This picture should make it quite clear what I am refering to, can you guess it now?

Nonchalant necromancy - the mighty Marquise !
Average mobs rarely offer a challenge to the Marquise, so she decided to bring "de Saster" somewhere else. She was lucky to cross several veteran Oakhearts on her way and ended their lives single handedly.

The Oakheart champion however was not quite so easy to deal with - but the Marquise would not be the Marquise if she could not deal with it. Placing mark upon mark on the ground, poisoning, crippling, chilling, fearing, blinding and weakening him she managed to keep the champion occupied for some minutes until reinforcement arrived and finished him off.
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Soloing a veteran Oakheart
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For the Taimini!! Yes, indeed: For their death!
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The Champion is down - the veteran about to die.
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Looting their reward
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After all this fighting the Marquise felt the need for some calm and quiet. She first tried the luxury at Caudecus' Manor but soon found out she prefered the down to earth surrounding of Claypool.

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Relaxing in the countryside
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Moa's ark

And with that it's Queensdale completion 100% and level 18

 
Current status of levels, zones, crafting, trading, achievements and my general impression of the game

 
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The trading post has been down since yesterday evening - which leaves Nymeria in a pretty jobless situation. Usually she can be found going about her business in Hoelbrak all the time.
I don't know for sure, but this is what I imagine she must be doing right now, celebrating the free time and having a drink or two too much ...



 
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Despite being a proficient ranger, Taari still sets a lot of store by her appearance.

Whenever she visits Hoelbrak she dons her town clothes, which look pretty enough, but her studded coat / legs / gloves and shoes definitely would not do.
The Khal's eyes must not be offended by such garb.

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Taari thus contacted Nymeria, asking her for something more becoming to the eye.

Nymearia gladly obliged and provided Taari with a Seeker set.

 
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After having sold about 500 cotton scraps today, Nymeria decided it was about time to take a break from her work at the trading Post and leave cold Hoelbrak behind for a little adventure.

First though she had to dye her clothes - being particularly fond of the new light green colour she found.

She had been told about secret chests in Kryta and could not resist hunting them down for some potential shinies.
Her first destination was "Beggar's Burrow" south of Divinity's Reach, where she had some minor troubles convincing the bandits to open the door - restoring to some "fiery arguments" though did the trick.
On her way to the second chest at the Taimini camp  near Turnwatch Waypoint she was talked into helping herding some Pygmy Moas and whilst defending them from raptors found out that she was quite fond of earth magic after all.

 
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Now this was really a bit harsh on the poor Marquise and her self esteem: first she is sent off to Charr-country where she is surrounded by grumpy, ill smelling flea bags, then I make her cut down some trees and last but not least she ends up cleaning up rubble, tar pools and traps.

On a positive note, though, you have to appreciate the harmony of the autumn-colors :) .

Double dagger (first time she tried - and liked) at level 17.

 
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Wow - Nymeria got so lucky!!

She threw in four green shoulder items and look what she got!!!

Not only are the stats very good, but also the look is amazing!  A-ma-zing!

Can't wait for her to get on level to equip them!!!

According to the GW2 Wiki, this is a Karma vendor item, which makes me scratch my head a bit.